Industrial Abstraction

The main purpose of this project is to produce an efficient and dynamic Graphics Engine that can be used to for video games, simulations, or educational programs to raise awareness about the impacts large scale industry has on the environment.

Monday, 10 August 2015

Refined Map Editor

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Over the past year I have had the chance to work a few weeks here and there on refining and refactoring my terrain editor to allow for more ...
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Sunday, 6 April 2014

Advanced Animation, integration with Forest Rendering System

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It has been a while since I have posted to this blog, especially as my primary development has been working on the Forest Rendering Project ...
Tuesday, 18 December 2012

Composition: Initial Tarsands Model

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I worked on composing the various systems I have developed so far to create a virtual working model of a basic Tarsands Mining Oper...

Kinect System Development

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As a component of this project, I have worked on developing an easy to use system to allow users to control various processes within the Ind...

Technical Development: Advanced Track Systems

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I have been working for a few years to develop a simple and efficient track system that can be used to render and animate rail lines, roads,...
Friday, 30 November 2012

Technical Development: Point Sprite Refinement, Basic Dirt Containers

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This video shows the updated point sprite systems, as well as basic dirt containers Heat Vent The only problem with the pre...
Tuesday, 20 November 2012

Artistic Development: Organic Camera and Enhanced Rendering

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(For this phase of the project I will be posting artistic development sections, exploring different rendering styles, and techniques for in...
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RoryFenrir
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